Virtual learning object for teaching: case of a support instrument for the inclusion of computers in children with disabilities
DOI:
https://doi.org/10.61799/2216-0388.1322Keywords:
inclusive education, technological tools, OVA, teaching-learning processAbstract
This research is to develop virtual learning objects aimed at students with visual disabilities with the aim of enhancing meaningful teaching and learning processes for children from 5 to 10 years old. Likewise, the exploration of theoretical and methodological references through a bibliographic search considers the STEAM methodology, which focuses on solving problems, formulating questions through it, examining objects, tracking contextual information and investigating information. An order for various types of activities, such as: memory games, addition and subtraction, and information displays to engage students and parents in learning through instructional activities. The type of research used was descriptive, analytical and longitudinal, while the data collection techniques were surveys and direct observations to allow subsequent analysis and see differences between the data obtained from the different activities within the Virtual Learning Object to evaluate. the impact obtained by implementing the tool. The research carried out was based on a base sample of 6 students with visual disabilities, with an average age between 5 and 10 years. The results obtained showed that after using the virtual learning objects, the performance of each student improved by 91.2%, with the expected result that the teacher's role changes when moving from traditional teaching practices to pedagogical teaching tools, that is, educate children.
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