Math Time: gamification platform as a didactic tool in the area of mathematics for fifth grade students

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DOI:

https://doi.org/10.61799/2216-0388.1348

Keywords:

gamification, g-learning, didactics, education, pedagogy

Abstract

At present, training processes in the educational field are being reoriented in order to adapt to the new demands and needs of society and knowledge. Education and learning have undergone significant change with educational transformation; Research has played a fundamental role in the exploration and development of new pedagogical strategies and approaches; giving as an object the use of a web platform as a tool for G-Learning and gamification in the learning of mathematics for fifth grade students. Math Time is a virtual platform designed specifically for teachers to interact in a more didactic way with their students in the field of mathematics, where descriptive exploration with a mixed approach allows the realization of activities that simulate the fifth grade knowledge tests of the San Miguel Educational Institution in La Victoria; this allows them to practice and strengthen their mathematical knowledge and skills in a more dynamic and motivating way.

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Published

2023-09-01

How to Cite

Toscano Galvis, M. F., Gómez Jiménez, K., & Saldaña Toloza, D. A. (2023). Math Time: gamification platform as a didactic tool in the area of mathematics for fifth grade students. Mundo FESC Journal, 13(27). https://doi.org/10.61799/2216-0388.1348

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Artículo Originales